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The “Other Side” of the Bad PUG

14 Sep

So in Rift the other night a guildie put out the call for a healer in a dungeon, saying that their cleric had just had to leave.  I have a mage in the appropriate level range with a Chloromancer healing spec, so I offered to join.  I’ve healed as a Chloro in the past, but not since their healing spells were changed to be either tank-focused or group focused but not both at once, so I thought it would be an interesting challenge.

So anyway, I join up and find out that the guildie looking for a healer for his group is already playing as a Chloromancer and considers himself to be the healer for the tank.  So he used his Synthesis and I used the “other” veil that does more AE heals for the group.  The rest of the group was from different servers due to the LFD being used.  The tank was a level or 2 low, but talked like he was experienced, and for the level had some rather good gear, so it looked like we had a pretty decent group overall.

On the 1st few trash pulls things went more or less okay, however the tank was having some trouble with AE aggro, so it was a good thing we had me along as group heals.  The tank also lost alarming amounts of health in spite of his decent gear, so I was doing a lot of spot healing on him.

Even with all of this we were doing fine until we got to the 3rd boss of the dungeon.  This boss does a frontal cone cleave, so you don’t want to be up with the tank, but he also summons adds so you want to be in close in order to allow the tank to pick them up after they spawn.  Thus the strategy for the boss is “stack on its ass so that you’re close enough for the tank to grab the adds without moving, but behind the frontal AE.”

The strat was explained before the battle, and everyone ran over to the back of the mob except my guildie.  Didn’t matter at 1st, but then the adds came and since he was MH they beelined for him.  He went down, and while I was doing some healing, I didn’t have the ability to keep the tank up without the tank-focused buff, so it was a wipe.  No one said anything other than “Oops, let’s try again” figuring that the healer’d learned his lesson and would follow the strat this time.

Nope, he stood off to the side again, adds got him again.  By now I’m in tells with him asking him why he’s not following the strat, and the group is asking him to please follow the instructions.  He says ok he will. . and then doesn’t.  Wipe #3.  A vote-kick is now initiated, but since I’ve been talking to him the whole run I know he’s new and still learning I voted no.

A dps leaves saying we’re taking too long and he needs to go to bed for work, so as we’re waiting for the LFD tool to grab someone we are all talking to the guy in group chat and explaining the fight again and why it’s so important to stand right behind the boss.  He says he gets it.  LFD tool adds a cleric healer to the group, so I switched to my dps build instead.

Next pull went bad from the start, wasn’t really anyone’s fault, was just a wipe.  The new cleric even claimed responsibility for it and promised it wouldn’t happen again.  But even then I noticed that my guildie was again standing off to the side at range, so if we’d gotten up to the add stage it would have been a problem.  Still… since that time wasn’t really anything other than a general screw up no one said anything.

But then the next time, yeah. . . . he’s off to the side yet again and it was a wipe.  He’s told by the party leader that he gets 1 more chance and if he doesn’t go where he’s told we’re going to kick him.  He says he understands and will do as he should.

Tank pulls.  He stands at range off to the side.  Everyone yells in group chat to get over to where he should be.  I’m also yelling at him in tells to move his ass over to where he’s supposed to be.  The tank even tried to pull the boss over to position it so that the guy’d be behind it where he should be, but the guy started running away, and then with everyone being out of position the cleave got us and yeah, wiped again.

Vote window appears, and in spite of him being a noob who needed to learn and a fellow guildie, I voted yes this time.  The other people in the group actually apologized to me for kicking a guildie of mine out, but I just told them I understood.  He got booted from the dungeon, the LFD tool grabbed another dps, so I went back to being “support heals” and we finished the dungeon from that point forward without incident.

Immediately after he was kicked, though, he started whining in Guild Chat that the group was completely ungrateful and he’d been doing yeoman’s work in keeping the crappy tank alive, etc etc.  I would have loved to tell everyone what had really happened and that we’d let him wipe us 6 times before finally kicking him, but our guild’s biggest hard and fast rule is “Blades out, not in” so I didn’t want to say anything that could be interpreted as badmouthing the guy, so I just made general supportive statements about how hard he’d been working in the group and whatnot.  Still, I started talking to him in tells again and finally found out the issue — he thought that the frontal AE was a true AE and that if he got in close that it would kill him, being a squishy mage.  In spite of being told repeatedly how the boss worked, and in spite of seeing me as another squishy mage being the LAST to die and then only after the mob finally killed everyone else and focused on me.  Somehow he just had this mental block that wouldn’t let him do what needed to be done.  So convinced he’d die if he did the right thing that he did the wrong thing which was guaranteed to make him die, and he just couldn’t see past it for whatever reason.  There wasn’t really anything I could say at that point, so I just told him that there’s no “poison cloud” from that boss and wished him better luck in his next group.

And that was it — he was doing a pretty competent healing job by that point, having figured the Chloromancer healing style out, he just got a sort of mental block.  But the others in the group only saw someone incompetent in his inability to follow directions who we’d given every benefit of the doubt to before finally cutting him loose.

I’m not trying to make any kind of statement that we should be more forgiving in our pugs — we really did have to cut him loose before we could progress — just more trying to show it’s not always a case of complete clueless incompetence that causes that problems.  Hopefully we are all now more enlightened.  Or not ;)

 

Trickster Online and Pangaya United go Live with In-Game Events

8 Sep

SG Interactive Continues its “Fall for Your Game” In-Game Events

Irvine, Calif. – September 7, 2011 – Gamers in the massively multiplayer online games of Trickster Online and Pangya United can now reap real-world rewards! Anyone who completes the qualifying in-game events will be automatically entered into SG Interactive’s September “Fall for Your Game” sweepstakes. One winner from each game will receive airfare and hotel to Las Vegas, as well as tickets to attend the 2012 Consumer Electronics Show (CES).

The September sweepstake started off with a bang in Project Blackout, and now players of Trickster and Pangya can woo Lady Luck through completion of these game-specific

events:

  • Pangya United Event – The Pirates of Pangya Island

Kooh, Pangya’s resident Pirate Queen, has issued a challenge to collect Gold Pirate Coins, which are hidden at the 18th hole of each Pangya Island course. Any player who collects a coin will be entered for a chance to win the Las Vegas trip. This event ends on Sept. 21, 2011 and the winner will be announced on Sept. 22, 2011.

  • Trickster Online Event – Caballa Royale

Time is the name of the game for the Caballa Royale. Any player who racks up at least 100 hours of game play by Sept. 28, 2011 will be entered for a chance to win the Las Vegas trip. Players who are shy on time before Sept. 28, 2011 can still play to win various in game items because Caballa Royale will continue on for one extra week until Oct. 5, 2011.  The winner of the trip to Las Vegas will be announced on Oct. 5, 2011.

For more information about the “Fall for Your Game” sweepstakes, please visit http://www.ntreev.net/lasvegastrip.

Anyone can join the search for booty in Pangya United, or the Caballa Royale event in Trickster Online, by registering for free at http://pangya.ntreev.net/ and http://trickster.ntreev.net/ respectively.

What Ever Happened To the Gigglegibber Goblin Gamblin’ Game?

9 Feb

Big Winner!

Remember when these friendly goblins were put into the game? The first “winner” on server won an enormous amount of platinum, over 3,000. Of course these days I hardly see anyone standing around the machines and with fast travel there’s no one waiting on any boats. The goblins could first be found at the end of various docks; Antonica, Commonlands, even Enchanted lands. Sure, it was a blatant money sink but these NPC seemed quite amusing and at the time a lot of players got excited over them.  With the addition of guild hall amenities we’ve seen a return of our green friends and it becomes easier and easier to spend 10 silver here and there as we wait for groups and form up for raids. It’s not exactly the same as a top online casino, but it’s a great way to pass the time.

My question is have you ever known anyone to actually win this game or is it just as elusive as the real life versions? I’ve gotten a match of five before and that gives you 25 gold, but it always seems like that sixth number is just slightly out of reach.

These days the “big jackpot” is a mere 323 platinum (at the time of writing this) which doesn’t seem like that much. The previous winner walked away with 361 – have the chances of winning increased and thus much less money is put into the pot before being won? I wonder what the statistics are, how many people actually play. Too bad there’s no real way to tell.

EQ1 also had a type of gambling game where you would keep trying to win a golden ticket for some fantastic prizes that you could choose. World of Warcraft has their mysterious fortune cards where players have a chance at winning an in-game cash value by “scratching” the card and once their fortunes are revealed the card can be sold to vendor for as little as 1 silver and as much as 5,000 gold.

What do you think of this type of money sink in video games, where you can at least walk away with some sort of reward?

 

We Shouldn’t Need Reminders To Be Nice #MMORPG

9 Feb

Thanks stranger

I’m getting a little tired of people using the excuse “it’s only a video game” when it comes to being civil to one another. This week (even though it’s only at the mid way point) I’ve seen more examples of people being just down right mean to one another then I care to admit, and I think we all need to step back and take a little time out.

They ARE just video games, I understand that – but just because it’s a video game doesn’t mean we all have the right to turn into horrid little monsters and forget the fact that we’re playing with OTHER PEOPLE. Other people with thoughts and emotions and their own sets of worries. We play video games for numerous reasons and just because you’re having a bad day doesn’t mean you should be a dick to someone else to make yourself feel better. I have been especially disappointed in the twitter / blogger community this week. I understand that “nice” posts don’t get the attention and comments that the drama filled ones drum up, but I’ve always valued the fact that even though we don’t all share the same opinion we are at least mature enough to discuss our differences in an adult manor without resorting to name calling and hurt feelings. I really don’t understand why people need to be reminded to “play nice” with others. There are some very basic unsaid rules when it comes to human interaction and it seems like the longer I play any given game, the less I see people just behaving decent to one another.

I implore my readers to take a second or two and step away from situations that seem to be getting out of hand. It isn’t hard to be good to your fellow gamers and even though you may not get 40+ comments on a post being nice, trust me, it does get noticed.

I think it’s great to see so much passion about video games, both in game and out, but when you start making personal attacks on someone to try to one up them I have to question the motives behind it. Hopefully we see the rest of the week as being better then the first three days.

Happy gaming, no matter where you find yourself.

 

General Musings

8 Sep

EQ2:  Just had a double XP weekend.  Every xp type was doubled, so using the AA slider to convert combat xp to AA xp made for some interesting gains — quests in a level range to normally give 5-6% were giving 22-35%.  I am not complaining in any way…. I set my sliders pretty high since AA seems to come so much slower than leveling xp.  If anything, I am complaining I only got to play maybe 3 or 4 hours over the weekend :(   Still… I got almost 40 AA’s on my warlock — enough to get her the Shadows endlines.  I only wish I’d had more time to play on my inquisitor — I only got about 15 AA’s for that character, but would have loved to get a lot more.  Such is life.

EVE:  I took a break for the weekend to focus on EQ2 instead.  Fortunately we’re at the beginning of the month, so I’ll be able to make up the difference on my PI quota well before the end of the month.  The downside of having the PI quota though, is that I don’t really log in for fleet/gang ops, since I know I’ll be spending 45+ minutes each day doing PI, so I just don’t bother otherwise.  Add in that in my region of space an new alliance is taking over, so the jump bridges aren’t back in place yet, so getting to where the action is is a little tough right now and. . . well, there ya go.

LOTRO:  I got a 1 week beta key a few weeks ago, and it was fun enough and didn’t feel overly restrictive in the F2P area.  I got an email the other day saying I could log in for the head start today, but when I click the link in the email it errors out.  Not really confidence inspiring, especially given the buggy state of their points store while I was in the beta.

DDO:  I keep forgetting to log in for my Tuesday night guild run, and I’m focused enough on EQ2 right now that I’m not really playing at any other time either.  I have been working a little bit on my monk, and also I started a Rogue/Ranger with the plan to use the “Exploiter” build, but as an Elf using scimitars, rather than a Human using Khopeshes.  I’ve got it to level 6 now (1 rogue, 5 ranger) so in 1 more level I get to take my Tempest prestige class.  Perhaps I’ll even start dual-wielding then.  Up until now I’ve been enjoying the high armor class I’ve got from having a good shield.  I’m told that the “sword ‘n board” style is actually fairly comparable to dual wielding up until about level 12 anymore, so. . . .we’ll see.  Now if only they could steal EQ2′s broker system and the Profit UI’s market functions for it.

Free Realms:  My kids love this game, so I bought them a 3-month sub back at the beginning of the summer.  They went home about a month ago and it hasn’t been touched since.  Which is kinda odd, becuz I actually do find it a relaxing escape every once in a while, but…. too many other games to play and things to do, I suppose.

SWTOR’s Hype: Hopefully the game lives up to it, but from what I’ve seen from their press releases and from people blogging about it, there are going to be a ton of unmet hopes/dreams/expectations.  I don’t really think it will be fair since it seems that so many people are building it up in their own minds as the “WoW Killer” and when they find it’s going to be “just another MMO” I think there will be a lot of backlash… and for no reason other than people worked themselves up, not becuz the game won’t be fun.  It just won’t be exactly as they dreamed.  I know I’m looking forward to it, and as a result I’ve tried to avoid the hype lately.  I’m trying to go into it without any preconceived notions about it being the next best thing.

Warhammer:  I have the “unlimited trial” installed, but I forget it’s there.  And frankly, I haven’t even gotten any character up to the “cap” for the trial yet.  I don’t know why, I don’t feel like anything’s “wrong” with it, and I LOVE the public quests.  I guess it just doesn’t feel like anything sets it apart from any other fantasy-themed MMO.

And there ya have it….. random musings on the MMO scene.

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