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The Year of the Gamer

12 Dec

I would have to say that this is certainly the age of the gamer. There are so many different types of games these days, and such a wide variety of people playing them, that it’s hard not to someone playing something. So what are your favorite games? Where do you spend your time? Here’s where I’ve been spending mine.

Browser based games – I haven’t started playing any poker sites for money yet, there is only one browser based game that I have been playing, and it’s Glitch. Even though the game is being brought back to its beta stages in order to further development, the game is still a huge hit with me.

PC based games – as always the largest number of games I’m playing happen to be for the pc. These include Skyrim, Sims 3 (pets is a fantastic expansion), World of Warcraft, EverQuest II, and a few others that are not constants but are still on my desktop (there’s a good 15 titles in that category depending on my whims).  I filtered to and from League of Legends for a little while, but it got a tad bit frustrating to me. Magicka was the same way.

Mobile Gaming – these games always have a hard time trying to keep my attention. I really like bejeweled for some strange reason that I can’t even pinpoint, but I don’t enjoy angry birds at all. Plants vs. Zombie is a great title, and I actually have it on my PC now thanks to a generous Christmas gift. My ipad and iphone are almost empty of any games, I seem to prefer using those systems for organizational tools and media. If you know of any mobile games that I may enjoy, please feel free to let me know in comments! I’m especially fond of RPG games, although I have been known to play a few other types as well.

The “Other Side” of the Bad PUG

14 Sep

So in Rift the other night a guildie put out the call for a healer in a dungeon, saying that their cleric had just had to leave.  I have a mage in the appropriate level range with a Chloromancer healing spec, so I offered to join.  I’ve healed as a Chloro in the past, but not since their healing spells were changed to be either tank-focused or group focused but not both at once, so I thought it would be an interesting challenge.

So anyway, I join up and find out that the guildie looking for a healer for his group is already playing as a Chloromancer and considers himself to be the healer for the tank.  So he used his Synthesis and I used the “other” veil that does more AE heals for the group.  The rest of the group was from different servers due to the LFD being used.  The tank was a level or 2 low, but talked like he was experienced, and for the level had some rather good gear, so it looked like we had a pretty decent group overall.

On the 1st few trash pulls things went more or less okay, however the tank was having some trouble with AE aggro, so it was a good thing we had me along as group heals.  The tank also lost alarming amounts of health in spite of his decent gear, so I was doing a lot of spot healing on him.

Even with all of this we were doing fine until we got to the 3rd boss of the dungeon.  This boss does a frontal cone cleave, so you don’t want to be up with the tank, but he also summons adds so you want to be in close in order to allow the tank to pick them up after they spawn.  Thus the strategy for the boss is “stack on its ass so that you’re close enough for the tank to grab the adds without moving, but behind the frontal AE.”

The strat was explained before the battle, and everyone ran over to the back of the mob except my guildie.  Didn’t matter at 1st, but then the adds came and since he was MH they beelined for him.  He went down, and while I was doing some healing, I didn’t have the ability to keep the tank up without the tank-focused buff, so it was a wipe.  No one said anything other than “Oops, let’s try again” figuring that the healer’d learned his lesson and would follow the strat this time.

Nope, he stood off to the side again, adds got him again.  By now I’m in tells with him asking him why he’s not following the strat, and the group is asking him to please follow the instructions.  He says ok he will. . and then doesn’t.  Wipe #3.  A vote-kick is now initiated, but since I’ve been talking to him the whole run I know he’s new and still learning I voted no.

A dps leaves saying we’re taking too long and he needs to go to bed for work, so as we’re waiting for the LFD tool to grab someone we are all talking to the guy in group chat and explaining the fight again and why it’s so important to stand right behind the boss.  He says he gets it.  LFD tool adds a cleric healer to the group, so I switched to my dps build instead.

Next pull went bad from the start, wasn’t really anyone’s fault, was just a wipe.  The new cleric even claimed responsibility for it and promised it wouldn’t happen again.  But even then I noticed that my guildie was again standing off to the side at range, so if we’d gotten up to the add stage it would have been a problem.  Still… since that time wasn’t really anything other than a general screw up no one said anything.

But then the next time, yeah. . . . he’s off to the side yet again and it was a wipe.  He’s told by the party leader that he gets 1 more chance and if he doesn’t go where he’s told we’re going to kick him.  He says he understands and will do as he should.

Tank pulls.  He stands at range off to the side.  Everyone yells in group chat to get over to where he should be.  I’m also yelling at him in tells to move his ass over to where he’s supposed to be.  The tank even tried to pull the boss over to position it so that the guy’d be behind it where he should be, but the guy started running away, and then with everyone being out of position the cleave got us and yeah, wiped again.

Vote window appears, and in spite of him being a noob who needed to learn and a fellow guildie, I voted yes this time.  The other people in the group actually apologized to me for kicking a guildie of mine out, but I just told them I understood.  He got booted from the dungeon, the LFD tool grabbed another dps, so I went back to being “support heals” and we finished the dungeon from that point forward without incident.

Immediately after he was kicked, though, he started whining in Guild Chat that the group was completely ungrateful and he’d been doing yeoman’s work in keeping the crappy tank alive, etc etc.  I would have loved to tell everyone what had really happened and that we’d let him wipe us 6 times before finally kicking him, but our guild’s biggest hard and fast rule is “Blades out, not in” so I didn’t want to say anything that could be interpreted as badmouthing the guy, so I just made general supportive statements about how hard he’d been working in the group and whatnot.  Still, I started talking to him in tells again and finally found out the issue — he thought that the frontal AE was a true AE and that if he got in close that it would kill him, being a squishy mage.  In spite of being told repeatedly how the boss worked, and in spite of seeing me as another squishy mage being the LAST to die and then only after the mob finally killed everyone else and focused on me.  Somehow he just had this mental block that wouldn’t let him do what needed to be done.  So convinced he’d die if he did the right thing that he did the wrong thing which was guaranteed to make him die, and he just couldn’t see past it for whatever reason.  There wasn’t really anything I could say at that point, so I just told him that there’s no “poison cloud” from that boss and wished him better luck in his next group.

And that was it — he was doing a pretty competent healing job by that point, having figured the Chloromancer healing style out, he just got a sort of mental block.  But the others in the group only saw someone incompetent in his inability to follow directions who we’d given every benefit of the doubt to before finally cutting him loose.

I’m not trying to make any kind of statement that we should be more forgiving in our pugs — we really did have to cut him loose before we could progress — just more trying to show it’s not always a case of complete clueless incompetence that causes that problems.  Hopefully we are all now more enlightened.  Or not ;)

 

Time is on my side, yes it is.

26 May

Now you always say

That you want to be free

But you’ll come running

You’ll come running back to me

Some games change over time and evolve, for better or worse.

Some games never change and still remain true and enjoyable.

And some games try and fail, no matter how hard they struggle to succeed.

This is just about some of the changes that have happened in games over the years:

Graphics:

My god, aesthetics in games have changed. Graphics and appearance is more important to some games than anything else (Aion, I’m looking at you, you pretty-boy son of a bitch.) Looking good is great, but everyone and their grandmother, gamer or not, knows that appearances are only skin deep and what’s on the outside isn’t nearly as important as what is on the inside.

From the days of horribly smeared textures, low polygon count, clumsy models, and animations that looked nothing like what they were supposed to represent, in such games as Ultima, Dark Ages of Camelot, Everquest, and SWG (to name a few), to the current days of games such as Rift, Everquest 2, and Age of Conan. You can run newer games on new computers with full settings and have them look breathtaking and spectacular. Eating up every ounce of power from your video card and making you glad you have a top of the line machine. But those games are also (usually) friendly enough to play on lower systems too, just by tuning down the settings. Things have certainly changed.

Everquest, for example, incorporated an entirely new game engine with the third expansion The Shadows of Luclin. It improved the graphics and character models and animations dramatically. The expansion itself added a lot of features, but the most obvious and notable one was probably the new overall look of the game. It went from looking like it belonged in the 90′s, to looking like it belonged in the new millennium. It was an excellent idea. I personally love roguelike games, which use either ASCII or sprite tilesets, so I don’t really care what the graphics of a game are like in order to enjoy it or play it. However, I believe having games look new and pretty is good to attract new players. With the modernization that Luclin brought to EQ it opened up the game to a lot of people who might not have had interest in it before or have even heard of it, and that is always a good thing.

It did come at a price though. A lot of original players, and older players of Everquest felt that Luclin was the beginning of the end for the game as a whole. That it lost its charm with that expansion, and that Ruins of Kunark and Scars of Velious were the best expansions (and they were according to popular opinion, no expansions have had the kind of reception from the playerbase since). SoL was also the first expansion released after Sony had acquired Verant Interactive, so players were skeptical. All in all I think it turned out well and started a great change for Everquest as a whole to become more modern and open to new people.

Gameplay / Content:

Most mmo’s have relatively similar game mechanics. You target something, hit a button to auto attack, and you mash some keys to cast spells or use abilities. Then you harvest a corpse for loot or supplies, craft some stuff or sell it, and repeat. That’s the bare bone basics at least, not including quests.

Again I’ll reference Everquest, since that is the oldest game I have the most experience with myself. In the old days, questing in EQ was simple. You kill something, loot something, hand in something. Period. The game didn’t have tasks, or a way to track quests you were on, or what step you were on etc. You had to keep notes yourself, and everyone had a pad of paper or a notebook by their desk absolutely full of scribbles of what piece of what gems they needed for the crafted armor quests in South Karana, or the myriad of class quests in the Temple of Solusek Ro. The quests were all the same, though: hand in items you buy or loot. And that didn’t change much over the years with Everquest until Planes of Power introduced the flag mechanic, so your character has a permanent mark to indicate an accomplishment you’ve done, and you can keep track of what you still need to unlock certain things. Then Lost Dungeons of Norrath was released and the adventure window came around, and there were leaderboards, then expeditions and tasks and it kind of got out of hand.

My original point, though, is that the way questing and doing the every-day tasks of menial grinding and chores in the game got much more varied and different over the years. It’s a staple in games now to start off with a brand new character and have your very first quests, in any game you play, be “kill x amount of y”. Just remember, EQ never had any quests like that in its humble beginnings.

And as for content? There is so many different things to do in games now that there wasn’t before. There was always crafting and tradeskills, but not always harvesting skills. The closest Everquest has to harvesting anything is a basic fishing system that works much like Warcraft but a lot more boring, and a foraging skill that just gives you a random chance at a few different bits of whatever is on that specific zone forage list. No mining, no harvesting lumber or any kind of node for anything. Just slaughter everything and loot tradeskill bits to combine.

Flying mounts are becoming a staple in games too. Everquest 2 incorporated personal flying mounts in their latest expansion Destiny of Velious. Warcraft and Vanguard have had them for quite a while. Everquest, while it doesn’t really have the capability to put flying mounts in the game, did make a very cute attempt. There are a few mounts you can get in Everquest currently that have a levitate effect on them, so you are supposed to be flying while riding them. It’s mostly just cosmetic though, as levitate doesn’t really do much in Everquest anymore.

Appearance armor and weapons have also started to become mainstream and expected now. Everquest originally had plate armor you could have crafted and then dyed a few specific colours. Then with Legacy of Ykesha they released the armor-dye system and it kicked ass. Everyone loved it then and still plays around with it now to make their character look a little more customized in a game that doesn’t allow for appearance slots. It was a good compromise though. EQ2 and Rift, Vanguard, Aion, Lord of the Rings Online – tons of games now have appearance gear specifically for roleplaying, or just looking stylish. I do wish Warcraft would implement it, though. I think their armor and weapons are the most unique looking of any game I’ve ever seen, and it’s a shame there isn’t a practical way to show off any of it.

And last but not least; player housing. This is also slowly becoming a staple in games, and I am very glad. Vanguard, Free Realms, EQ2 and EQ have player housing currently (that I can think of off the top of my head). More games need it. It’s always fun to have a place to call home and decorate it as you want. EQ2 is probably the greatest example of how to do it right. There are some absolutely amazing houses that people have made, with some really creative and wild designs. It may seem dumb to some, but to me it adds a lot of depth to what you can do in the game. When you’re sick of grinding monsters or questing, what else are you going to do? Even the manliest man can easily lose a few hours by just decorating.

This article is getting long enough, so I won’t touch on achievements other than to say that they are also becoming a common, mainstream aspect of gaming that never used to exist. For better or worse, they are here and they aren’t going away any time soon.

Gaming, and Choosing an ISP

8 Apr

How do you choose what internet service provider (ISP) to go with for your day-to-day usage? These days I have been thinking about this subject more and more – especially with the latest issues we’ve been having here in Canada. I always have to decide if I want speed more or do I want to be concerned with the cost. In Ottawa there are very few choices for ISP – I am currently with Acanac, who rents their lines from Bell Canada. My internet is a little slow when it comes to downloading but I don’t have any throttling and I have an unlimited usage cap. I never notice the speed while I’m gaming, which is of course one of my number one concerns. I do notice it if I have to patch or update a new game but it’s almost not an issue because in most cases the company I’m downloading from is slow too (Rift was one major exception, their downloads have always been incredibly fast).

There are so many different types of internet out there, too. There’s DSL, and satellite like a HughesNet internet package. The satellite option is what my parents chose to go with, living in the country away from their regular options. The idea of bundling all my gadgets together is also very appealing, having cable, internet, and my home phone under one bill. I see commercials for this all of the time in the states, and the prices are always so much lower then what I pay up here. I hope that as time goes on Canada also realizes that technology is expanding and has expanded to the point where it’s almost expected in every home. Children doing school projects who don’t have access to a computer and the internet I would daresay are at a disadvantage to those who do have access. Or perhaps not so much at a disadvantage but would have to compensate for not having those things readily available within their own home.

Back to gaming – do you choose your ISP at all based on the online games you may be playing? If you play WoW you may very well, especially if you’re a rogers user who is being throttled at this time. What about downloads to your PSP or your PS3 or XBox. Is the internet service you have important to your use of these gadgets?

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